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CLO 3D Disc Golf Bag

My first end-to-end CLO 3D bag project! I went from virtual panels and digital sewing to a printed pattern, cut fabric, and finally a finished, real-world build.

The CLO 3D Virtual Fashion Design program at Parsons Newschool has equipped me with the skills to turn a textile idea into an accurate 3D CAD model. Their curriculum mostly focuses on garments, but armed with this knowledge, I was able to adapt it to my bag goals.

I modeled every panel of a disc golf bag in CLO, virtually sewed them together, and exported the finished flat pattern as a PDF. From there I printed, cut, and assembled the physical bag.

A few technical highlights from this build:

  • Stiffening the 3D Bag for Physics Simulation: CLO's physics engine is more suited for drape, not structure. To keep the bag standing upright during simulation I disabled gravity and used internal pressure to inflate the bag.
  • Cross-software hardware modeling: CLO has no easy way to model accurate shock-cord zipper pulls. I built them in Blender as bezier curves with a custom texture, exported as a GLB, and imported directly into the CLO scene.

The finished bag features multiple organized pockets, waterproof panel construction, and custom hardware—built directly from a digital pattern I designed and validated in 3D before cutting a single piece of fabric. I even cut bonus wallets from the remaining scraps to make the project more sustainable and less wasteful.

This project demonstrates my full design loop: concept, 3D pre-visualization, pattern generation, physical construction, and iteration.