My first end-to-end CLO 3D bag project! I went from virtual panels and digital sewing to a printed pattern, cut fabric, and finally a finished, real-world build.
The CLO 3D Virtual Fashion Design program at Parsons Newschool has equipped me with the skills to turn a textile idea into an accurate 3D CAD model. Their curriculum mostly focuses on garments, but armed with this knowledge, I was able to adapt it to my bag goals.
I modeled every panel of a disc golf bag in CLO, virtually sewed them together, and exported the finished flat pattern as a PDF. From there I printed, cut, and assembled the physical bag.
A few technical highlights from this build:
The finished bag features multiple organized pockets, waterproof panel construction, and custom hardware—built directly from a digital pattern I designed and validated in 3D before cutting a single piece of fabric. I even cut bonus wallets from the remaining scraps to make the project more sustainable and less wasteful.
This project demonstrates my full design loop: concept, 3D pre-visualization, pattern generation, physical construction, and iteration.